![]() In the late game, you may have the opposite problem and find yourself frequently influence capped. Once you get the tech to colonize a planet in a system with an outpost, be sure to dismantle it as the planetary colony will give you more border push in the long run. Only use Frontier Outposts if you can strategically block off an area of space with one or two of them, and to lock down important resources in contested territory. ![]() Society tech and declaring rivalries are the best ways to boost influence early on, and being in an alliance will act as a drain (especially if you’re Militarist). ![]() Resist this urge, as influence is very important for recruiting leaders, relocating pops from world to world, and influencing election cycles if you have a democratic government. It’s very tempting to spend all of your early influence on Frontier Outposts to snatch as much space as possible before your competitors do. ![]()
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